Thursday, February 28, 2013

Some new stuff

I'm still on the job hunt so with GDC not too far away I am trying to get some extra work done before then. I'm starting a new environment that I did some concept sketches for.


I've started modeling the high poly versions of the building pieces.



I also updated my portfolio website. My goal was to make it a bit simpler and more appealing. Landestroyer.com




Friday, December 7, 2012

Tuesday, December 4, 2012

Risky Boots

Wayforward has been one of my favorite developers since I was 12 and a very nice man at EB Games suggested I buy Shantae for my Gameboy Color. Recently I have been reminded of just how awesome they are because of a bunch of new releases, two new Shantae games, the Mighty series, and Double Dragon Neon, to name a few. But all these weren't enough for me, so for nostalgia's sake I went to a new local Play N Trade the other day and traded in a bunch of the next gen titles that were collecting dust on my shelf for a few of their old GBC and GBA licensed titles. You can imagine the look I got for trading Fallout 3 for Barbie: the Princess and the Pauper.

You might understand better why I did this if you read this article:Might Switch Force: Inside Wayforward's under the radar Wii U launch game

Anyway I noticed they have a fan art section on their website so I decided to work on a little tribute to send their way.




The character is Risky Boots from Shantae. She's still a work in progress. I hope to be able to pose her once the initial sculpt is done. I'm still getting used to some of the new zbrush features and trying to understand the best way to use dynamesh.

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Decided to work on it a bit more today:

Tuesday, November 6, 2012

Meet Marina!

Here she is, Ultra-Intergalactic-Cybot G Marina Liteyears! I gave her a skeleton so I may play with her more sometime in the future, do some different poses, animations, stuff like that, but for now I have other projects that I want to work on. I had a lot of fun with this. I'm really enjoying doing lower res stuff right now.

Monday, November 5, 2012

Shake Shake!

I was watching a speedrunner play Mischief Makers last night and it reminded me that I never finished the Marina model I started a while back. I've been working on it ever since.

I still need to clean up her textures and pose her but I'm getting pretty happy with it. Nostalgia win!

If anyone is interested in watching a Mischief Makers speed run the guy who holds the world record (at least I think he still does) does it every once in a while here: twitch.tv/peaches__

Friday, November 2, 2012

A little Belladonna/Velvet piano bar progress

I started sculpting her so I thought I would share what I've got so far. I've mostly been focusing on getting the shapes right at this point.


I wouldn't normally model a character with the face already posed like this but for this particular character she needs to look like she's always singing anyway. Reference:



I'm planning an environment too, which I call the velvet piano bar. I started a block out for it, but I'm more into working on her right now.

My original idea for this was to make a stage that would fit into Persona 4 Arena. One thing I really like about the stages in P4A is that they have a lot of depth and new things are revealed as the players jump and dash around the space.  I made the space wide and tall, with added depth in the balcony and open elevators to allow for that type of thing. So the center bottom section of this diagram would be the starting point and the rest would be revealed as the match progresses. This is not exact but I hope it gets the idea across.



  For the interior design of it all I am trying to combine elements from the different velvet rooms throughout the series. I took the piano and Belladonna from Persona 2, the elevators, doors and large clock from Persona 3, and the bar from Persona 4, which was actually a mini bar in a limo. They all share the blue velvet color and plush furniture which I will also include. Some reference:



Things are going to be hectic for me in the coming months due to moving around a lot, so this probably won't be a quick project, just something fun for me to do in my spare time.