Tuesday, November 6, 2012
Meet Marina!
Monday, November 5, 2012
Shake Shake!
I was watching a speedrunner play Mischief Makers last night and it reminded me that I never finished the Marina model I started a while back. I've been working on it ever since.
I still need to clean up her textures and pose her but I'm getting pretty happy with it. Nostalgia win!
If anyone is interested in watching a Mischief Makers speed run the guy who holds the world record (at least I think he still does) does it every once in a while here: twitch.tv/peaches__
I still need to clean up her textures and pose her but I'm getting pretty happy with it. Nostalgia win!
If anyone is interested in watching a Mischief Makers speed run the guy who holds the world record (at least I think he still does) does it every once in a while here: twitch.tv/peaches__
Friday, November 2, 2012
A little Belladonna/Velvet piano bar progress
I started sculpting her so I thought I would share what I've got so far. I've mostly been focusing on getting the shapes right at this point.
I wouldn't normally model a character with the face already posed like this but for this particular character she needs to look like she's always singing anyway. Reference:
I'm planning an environment too, which I call the velvet piano bar. I started a block out for it, but I'm more into working on her right now.
My original idea for this was to make a stage that would fit into Persona 4 Arena. One thing I really like about the stages in P4A is that they have a lot of depth and new things are revealed as the players jump and dash around the space. I made the space wide and tall, with added depth in the balcony and open elevators to allow for that type of thing. So the center bottom section of this diagram would be the starting point and the rest would be revealed as the match progresses. This is not exact but I hope it gets the idea across.
For the interior design of it all I am trying to combine elements from the different velvet rooms throughout the series. I took the piano and Belladonna from Persona 2, the elevators, doors and large clock from Persona 3, and the bar from Persona 4, which was actually a mini bar in a limo. They all share the blue velvet color and plush furniture which I will also include. Some reference:
Things are going to be hectic for me in the coming months due to moving around a lot, so this probably won't be a quick project, just something fun for me to do in my spare time.
I wouldn't normally model a character with the face already posed like this but for this particular character she needs to look like she's always singing anyway. Reference:
I'm planning an environment too, which I call the velvet piano bar. I started a block out for it, but I'm more into working on her right now.
My original idea for this was to make a stage that would fit into Persona 4 Arena. One thing I really like about the stages in P4A is that they have a lot of depth and new things are revealed as the players jump and dash around the space. I made the space wide and tall, with added depth in the balcony and open elevators to allow for that type of thing. So the center bottom section of this diagram would be the starting point and the rest would be revealed as the match progresses. This is not exact but I hope it gets the idea across.
For the interior design of it all I am trying to combine elements from the different velvet rooms throughout the series. I took the piano and Belladonna from Persona 2, the elevators, doors and large clock from Persona 3, and the bar from Persona 4, which was actually a mini bar in a limo. They all share the blue velvet color and plush furniture which I will also include. Some reference:
Things are going to be hectic for me in the coming months due to moving around a lot, so this probably won't be a quick project, just something fun for me to do in my spare time.
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