Friday, April 30, 2010

The sacrificial altar was disguised as a throne...

So this is it. Today is the last class of game design II. We successfully spent a month creating a concept for a game that couldn't be made, and made a totally different game in the span of about two weeks. I'm fairly proud of us. Since I was put on the tech team but then ran out of things to contribute there I decided to do some art for todays class. The concept of our game revolves around aztec/inca cultures and my biggest contribution to it was the idea and implementation (with help of course) of a sacrifice mechanic in which one player from each team must reach the goal point as the sacrifice for your team to win the game. It's a team oriented game where three classses must work together to reach this goal.

So the art I did for today are some concepts for what the Sacrificial Altars may look like for each side. one side revolves around a snake god, (sort of like Quetzalcoatl) and the other around a sun/cat god (like Tezcatlipoca) Its supposed to be dark comedy so the style and characters are cute, but its also very bloody and violent, in an exaggerated way.

It will be interesting to see just how far we go with this over the summer/next semester.

Thursday, April 29, 2010

Wednesday, April 28, 2010

Something Fun and Something Done

Well I haven't updated on my character for a while, but for all intents and purposes she is done. Could be better but this was my first attempt at a character and I should move on. We are in the process of rigging right now. We aren't going to animate them but we are testing them with the default unreal animations which is...interesting. You can see from the victory pose below. I also got someone to photograph my game for me and I should have those pics tomorrow :) Vic is for Victory!

And lastly, this is totally unrelated but I like it so here it is. This was just something fun I did for my friend Kelsey. We had an art exchange and this was my contribution. Roller derby pin up! We went to the roller derby for the first time a while back so I thought it might be a nice memory.

Sunday, April 11, 2010


Here is just a progress shot of my face sculpt. We learned this neat trick to import the 3d model into photoshop and merge the face image right onto the mesh. That's why it looks pretty creepy with the texture on (left) but it's helpful. She's starting to look more human than porygon! I do like sculpting, I wonder if that will be helpful at all in the future...


Just as a side note here: My mod of Clue, Flappers and Philanderers, from last semester got into the Best of Ringling show this year! I worked really hard on that and I loved every second of it, play testing, taking photo ref and even creating the art assets. I'm really happy and honored that it was one of four to get chosen for the show. Thanks to my play tester's and everyone who put up with me while I was working on it. I know I get a little crazy sometimes, but that's just because I'm passionate :). I still need to take better shots of it for my portfolio, when I do (after I get it back from the gallery) I'll put them up here.

Saturday, April 3, 2010

The invisible woman

Just a progress shot of the sculpt on vic, I've only done her clothes so far. Don't mind the collar, it shouldn't be black but the normals are facing the other way and mudbox doesn't like that.