Wednesday, May 23, 2012

Marina update

I've been fussing with proportions and poly count, which I will probably continue to do... but other than that the model hasn't changed a lot. The big accomplishment here is that she is all uv'd and ready for texturing, yaay!

Monday, May 21, 2012

Making Mischief

Now that I'm out in the world and away from school for good I feel like I can think much more clearly about what I really want out of life. I'm at home for the time being, which at first seemed really depressing, but it's turning out to not be so bad. I met up with a great group of game developers from the area last weekend and it gave me hope that no matter where I am I can still work towards my goals and be part of the game dev community.

For now, until I sort out the job situation, I just want to do some fun projects to get me excited about art again. So, I'm starting with finishing something I've been thinking about doing for a while:

A tribute to one of the first games that I really loved when I was a kid, Mischief Makers.

Meet Marina!



I hope to be able to rig, pose, and maybe even animate her doing her shake shake move or something equally awesome.

This is the art I'm going off of for the most part. It's interesting how her design varies in small ways depending on what you look at.



I think its a fun challenge to take a character from 2D to 3D.


Thursday, May 17, 2012

I forgot to put up the final...

I put it on my portfolio site but I forgot to put it up here...


currently seeking new inspiration..