Wednesday, December 15, 2010
Glean from this what you may, I just wanted to share this excerpt because it has affected the way I look at crafting experiences, or attempting to at least, within the realm of game design. I think it's important to look at what we do as creating new experiences for each player to perceive in their own way, rather than trying to create specific past experiences and force our associated feelings onto them. I feel like a lot of the time the reason we have trouble communicating our ideas is because we make things too personal. That being said, I also believe that its good to draw from past experiences to create new ones. I feel like maybe someone brought a similar idea to my attention before but I can't remember.
As important as crafting experiences is to me I've decided to embrace a new obsession...anyone who has talked to me in the past month can probably guess what that is. So camera at the ready I have decided to begin consciously exploring and studying the world around me though the lens of visual effects. I find myself doing this already, I feel like I've always noticed and appreciated these things, but I think it would be more helpful to me to document my findings rather than just sending them to the dark closet in my mind where so many other things end up. It gets cluttered in there. So, I may have gotten a bit sidetracked, but the actual reason I was reading The Doors of Perception is because I'm really interested in trying to create hallucinogenic effects and I was hoping it would lead me to greater understanding on the subject.
For now however, some Holiday themed gems from around my parents house, or as I like to call them: XmasFX
These ugly lights in the windows were the first thing I noticed when I got home, I give them props for flickering, but they aren't fooling anyone, not sure if they're trying to though.. Its funny because I made a candle particle for both of my big projects this year. In the real world if something looks fake, people accept it as such, in a game word, that doesn't really fly. Unless its very obvious that its supposed to be fake people will just think you did it wrong.
This is more something you can only see through a lens, but for me I see it through my glasses so I accept it as a valid phenomenon. There are a lot of cool things you can do with light refraction. I have these glasses that make all the lights on the tree look like snowflakes. So cool.
Distorted reflections are always fun...I've spent many a time doing this when I was little...and last summer.
Eye bugging fabric...this one was kind of hard to pick up on film.
I'm sure I'll find more interesting things whenever I actually leave the house. In this cold blustery weather I've noticed a lot of great things happening with smoke that I can hopefully document as well.
Cheers for winter break...
Saturday, December 11, 2010
Our concept is pretty self explanatory. It is a surrealist desert of time, that is actually inside of an hour glass.
Friday, October 22, 2010
I worked in a group of 4 on this. Our concept was a post war tree house inhabited by children trying to survive on their own. The tree is the only thing left in their world that is living and thriving. It is surrounded by ruin and waste as a result of nuclear war.
Here are the final screenshots, contact sheets and video deliverables from the project that were due today. We are going to go back and do a smooth camera move as well because the walk through didn't turn out as well as we had hoped. The reason we chose to do a walk through was to highlight the physics assets so that was successful at least.
(click to enlarge)
Realistic Environment from Elizabeth Landis on Vimeo.
I'm feeling pretty good about myself and my work right now. Granted, I hardly feel human anymore, but I think I'm on the right path to becoming what I want and who I was meant to be. It's like everything finally clicked and fell into place for me. I learned a lot of things from this project about group dynamics, UDK, and most importantly about myself. Luckilly, the things I learned about myself made me feel confident that I can do anything if I stay focused. My peers seem to have a lot more confidence in me too.
All the hard work I put into this has bestowed its reward. Now we wait for the grade.
Friday, September 24, 2010
Wednesday, September 8, 2010
Tuesday, September 7, 2010
I would say more about this, maybe after I recuperate from this past long laboring weekend, but its hard to form words right now. I made a camera move vid too, but it needs to be tweaked a bit so I'll drop that on here later.
Wednesday, September 1, 2010
Today I got to eat, sleep and drink so I feel a little more human again and decided to update my blog.
Here is some of what I've been working on. For 3D we are creating modular construction kits, I chose to use the theme of Escher architecture so that I could use my ascending/descending staircase, which has evolved a lot from being just bsp in udk to a nice clean model in maya :). I just got to the texturing stage which is exciting because I'm doing something pretty new for me and making it stylized rather than realistic. The goal is to make it look drawn/sketchy, but still architectural.
Our teacher is giving us the long weekend to complete the assignment so the next update will hopefully be awesome finished assets.
Thursday, August 12, 2010
Monday, August 2, 2010
So heres my first shot at it, the ascending and descending staircase. (sorry my blog layout doesn't allow for the full size video)
Here's a link too (this is actually a different version from what I thought was a better angle): 2010-08-02_2215
This is far from perfect, basically its a prototype. I added one bot in there to demonstrate how it works. I originally wanted to use a crowd, and while it did work to a point it was very messy and as we all know, the crowd is stupid and does not like to stay on its path, also that problem of using triggers arose again and I couldn't recall if we ever solved that and if we did I don't remember how. The lone soldier does his job. Poor little guy is trapped forever in an endless loop. It would be a lot more believable too, if I could figure out how to get rid of the teleport effect...the goal is to make that transition seemless. (If anyone knows how to do that please let me know.)
The hardest part was figuring out how the stairs actually work in 3d space. I went through a lot of math to figure out that there really isn't that much math involved. The stairs spiral up and in and the numbers of the stairs go 9, 12, 6, 3. After that it sort of just comes together. The angle isn't perfect but I blame that on UDK's camera.
I can't wait to get back to Ringling ^_^ its coming up so soon!
Tuesday, July 20, 2010
I've been working on self promotion in the form of my in-progress portfolio site, which I hope to fill with better things as this upcoming semester progresses, and of course get a domain name for. Which brings me to my other activity, making money for that, going to GDC in March and some minor school expenses.
I've been reading a lot, inundating my mind with all kinds of new ideas and imagery in the hopes that it will come in handy this year when I'll be needing ideas the most and also just to feed my craving for knowledge and pretty words. This exploration is really what opened my eyes to the fact that I've been holding back my true potential. I found something within me that I hadn't really noticed before, and if I had, chose not to nurture.
When I mentioned self improvement up there I did not mean that I am trying to change myself. It has become clear to me very recently that there is nothing wrong with me or in need of change, except maybe my perspective. I just need to take what I thought was my greatest weakness, accept it and make it instead, my greatest strength. Needless to say I am feeling a lot more confident about my future goals now that I have realized this.
So heres to this upcoming school year, I'm looking forward to it now more than ever, and without trepidation.
Wednesday, June 9, 2010
The concept of time is what I consider the worst aspect of life. It's just so oppressive. I'm always waiting for things, trying to have time for things, planning, trying to be on time, meet deadlines, it's exhausting. Time flies when it shouldn't and lags when I don't want it to. I'm always thinking of back then and someday, and worst of all, I always feel like I'm wasting it.
But unfortunately I can't sleep without hearing a ticking clock...
And isn't that just the way things always go? You
can't go on without the one thing that drives you the craziest.
Just a quick sketch inspired by the classic story, "'Repent, Harlequin!' Said the Ticktockman" by Harlan Ellison. I've been reading a lot. I've also been trying to do more art just for me, things I like, things I'm inspired to do, trying to not just become another artist for the machine. I have my whole life to create what people tell me to.
Oh, and I got myself a shiny new computer, if that doesn't make me feel better, nothing will. Hopefully that will facilitate my getting some work done.
Tuesday, June 1, 2010
I'll leave you with this:
"Men get to be a mixture of the charming mannerisms of the women they have known. " F. Scott Fitzgerald
Just food for thought, gentlemen.
Tuesday, May 25, 2010
Original Concept Paint Over:
Final Product (Top:Before; Bottom: After):
It changed a little bit from concept to completion because when I did the original concept I wasn't aware of all the cool things I could do with lighting. It was a really good learning experience.
Friday, May 21, 2010
358/2 days is not quite as beautiful as KH1 because even though I am playing it 8 years later it has the graphical disadvantage of being released on the Nintendo DS. It's still impressive for a hand held though. It's definitely not the big gray game boy I carried around in the little pink bag embroidered "Elizabeth" when I was a little girl. I seem to be running on nostalgia today...
This game is a lot like all the others, more like its console counterpart than the previous handheld KH game, "Chain of Memories", but there was one thing, a pretty small thing I guess, that stood out to me as being kind of special, and that is what the game calls "Intel missions."
The idea behind these missions is that you go to a new world and try to figure out everything you can about that world, the people who live there, what happened there, how things work in that society etc. without talking to anyone, just exploring the clues left behind. One example would be seeing claw marks in a castle and from that deducing that a beast lives there and is involved in some kind of struggle. What's this then? A lesson in environmental story telling? Yes, it is sort of given to you in a very direct way while in most games it's up for player interpretation and observation, but a lot of the time these very small details go unchecked by the average player anyway. It teaches you to pay attention. It really appealed to me because, as you all know, I have a bit of an affinity for deduction and pretending to be a detective, but also because I love environmental story telling.
What is unfortunate however, is that the game stops giving you these Intel missions pretty early in the story because your character is better suited to hitting things with the key blade than doing anything meaningful I guess. What really bummed me out was that there was no Intel mission for Wonderland...I really would've like to see how the game explained that one.
In general 358/2 days isn't bad, it's fun, got a decent upgrade system (known as the panel system) that feels a bit like packing UV's in Maya, a simple combat system, game play is a bit repetitive but jumping around worlds constantly keeps things feeling fresh, and I have no clue whats going on with the story, but hopefully that will sort itself out by the end.
So I guess I haven't grown out of it completely, it's sort of the same way I feel about Disney World. I don't want to buy into it, but when I'm there I just can't help it. Nothing like Disney magic to bring out your obnoxious inner child.
Lol^ amusing google image search result
I think next I'm going to play Metro 2033 and see how it compares to the book. Should be interesting.
Friday, April 30, 2010
So the art I did for today are some concepts for what the Sacrificial Altars may look like for each side. one side revolves around a snake god, (sort of like Quetzalcoatl) and the other around a sun/cat god (like Tezcatlipoca) Its supposed to be dark comedy so the style and characters are cute, but its also very bloody and violent, in an exaggerated way.
It will be interesting to see just how far we go with this over the summer/next semester.
Wednesday, April 28, 2010
And lastly, this is totally unrelated but I like it so here it is. This was just something fun I did for my friend Kelsey. We had an art exchange and this was my contribution. Roller derby pin up! We went to the roller derby for the first time a while back so I thought it might be a nice memory.
Sunday, April 11, 2010
Just as a side note here: My mod of Clue, Flappers and Philanderers, from last semester got into the Best of Ringling show this year! I worked really hard on that and I loved every second of it, play testing, taking photo ref and even creating the art assets. I'm really happy and honored that it was one of four to get chosen for the show. Thanks to my play tester's and everyone who put up with me while I was working on it. I know I get a little crazy sometimes, but that's just because I'm passionate :). I still need to take better shots of it for my portfolio, when I do (after I get it back from the gallery) I'll put them up here.
Saturday, April 3, 2010
Wednesday, March 24, 2010
These are just some work in progress shots of the base mesh and then the rough clothing I just added. She's still a bit disconnected. She's starting to look like a detective though, as soon as I put the hat on her I was really excited.
Now to sculpt and texture, hope that goes as smoothly so she's awesome in the end.