I digress...
358/2 days is not quite as beautiful as KH1 because even though I am playing it 8 years later it has the graphical disadvantage of being released on the Nintendo DS. It's still impressive for a hand held though. It's definitely not the big gray game boy I carried around in the little pink bag embroidered "Elizabeth" when I was a little girl. I seem to be running on nostalgia today...
This game is a lot like all the others, more like its console counterpart than the previous handheld KH game, "Chain of Memories", but there was one thing, a pretty small thing I guess, that stood out to me as being kind of special, and that is what the game calls "Intel missions."
The idea behind these missions is that you go to a new world and try to figure out everything you can about that world, the people who live there, what happened there, how things work in that society etc. without talking to anyone, just exploring the clues left behind. One example would be seeing claw marks in a castle and from that deducing that a beast lives there and is involved in some kind of struggle. What's this then? A lesson in environmental story telling? Yes, it is sort of given to you in a very direct way while in most games it's up for player interpretation and observation, but a lot of the time these very small details go unchecked by the average player anyway. It teaches you to pay attention. It really appealed to me because, as you all know, I have a bit of an affinity for deduction and pretending to be a detective, but also because I love environmental story telling.
What is unfortunate however, is that the game stops giving you these Intel missions pretty early in the story because your character is better suited to hitting things with the key blade than doing anything meaningful I guess. What really bummed me out was that there was no Intel mission for Wonderland...I really would've like to see how the game explained that one.
In general 358/2 days isn't bad, it's fun, got a decent upgrade system (known as the panel system) that feels a bit like packing UV's in Maya, a simple combat system, game play is a bit repetitive but jumping around worlds constantly keeps things feeling fresh, and I have no clue whats going on with the story, but hopefully that will sort itself out by the end.
So I guess I haven't grown out of it completely, it's sort of the same way I feel about Disney World. I don't want to buy into it, but when I'm there I just can't help it. Nothing like Disney magic to bring out your obnoxious inner child.
Lol^ amusing google image search result
I think next I'm going to play Metro 2033 and see how it compares to the book. Should be interesting.
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