Saturday, November 26, 2011

Friday, October 14, 2011

Hello Again

It may seem as if I've abandoned by good ol' landestroyer blog, but the fact of the matter is that I'm working on thesis right now and I have a separate process blog for that! so here's a link if anyone misses me.

Thursday, April 14, 2011

Low res

Still haven't gotten the hang of this character thing. It's better than the last one though.

Friday, March 18, 2011

I never got why people found vampires so attractive...

but maybe now I do

Belle is slowly but surely coming along. It's a shame that she's become such a side project to prepro because I really enjoy working on her.

Monday, February 28, 2011

Today is intense

Pass/Fail crit then catching a plane to San Francisco for GDC! Fun/Stressful times. Totally Pumped.

Saturday, February 26, 2011

another belle update

that's her name by the way. like Belle Starr. This may be as far as I get before I leave.

Wednesday, February 23, 2011

Sculpt Update

Still goin...needs a lot of work yet. Playing with poly paint getting an idea of base textures.

Monday, February 21, 2011

Modular Character Update

If you don't remember what I'm talking about I posted the concept in an earlier post. My character is Belle, a vampire hunting gunslinger inspired by the game Darkwatch. She is a modular character with alternate appearances and accessories. I would like to have her finished by the time I leave for GDC, which is a week from today so its coming up fast. Here is some of my progress so far...

I did most of the modeling in Maya before going into zbrush. I had never worked with zbrush before this assignment. Learning new programs is always challenging but I'm really enjoying it so far.

These aren't the most recent screen shots of the sculpt, I've actually gotten a bit further than this now. More updates soon as I continue to work on this throughout the week.

Speaking of sculpting, here's another exciting bit of news...

I participated in a traditional sculpting workshop last Saturday hosted by Hasbro here at RCAD. It was a great learning experience taught by artists David Vennemeyer and Lane Feuer (who also critiqued my zbrush sculpt on Belle during my 3d for games class and gave me a lot of good input as well as teaching us all some great zbrush tips and tricks) . The outcome of this is that over the next few weeks I will take a character from concept to completion using their traditional sculpting process. So in other words, I get to make an action figure, with articulation and everything, I'm pretty excited.

Saturday, February 5, 2011

Head bashing and Kit bashing

We're in the thick of it now. Pre-Production has started for us. I'm working in a team with four other guys.  Being the only girl I like to think I add a little feminine perspective to the group. I haven't had a lot to show here lately mainly because most of the work we've been doing is process and idea generating stuff. Here are some pics from a kit bashing exploration we did for vehicle concepts for our game. I did the tank, aka the LANDESTROYER!!!!


 Character Exploration

In 3d we are also modeling characters. I'm still working on the Darkwatch inspired gunslinger chick, she's coming out fairly well I think. I'll post progress shots of that later.