Monday, February 21, 2011

Modular Character Update

If you don't remember what I'm talking about I posted the concept in an earlier post. My character is Belle, a vampire hunting gunslinger inspired by the game Darkwatch. She is a modular character with alternate appearances and accessories. I would like to have her finished by the time I leave for GDC, which is a week from today so its coming up fast. Here is some of my progress so far...

I did most of the modeling in Maya before going into zbrush. I had never worked with zbrush before this assignment. Learning new programs is always challenging but I'm really enjoying it so far.






These aren't the most recent screen shots of the sculpt, I've actually gotten a bit further than this now. More updates soon as I continue to work on this throughout the week.

Speaking of sculpting, here's another exciting bit of news...

I participated in a traditional sculpting workshop last Saturday hosted by Hasbro here at RCAD. It was a great learning experience taught by artists David Vennemeyer and Lane Feuer (who also critiqued my zbrush sculpt on Belle during my 3d for games class and gave me a lot of good input as well as teaching us all some great zbrush tips and tricks) . The outcome of this is that over the next few weeks I will take a character from concept to completion using their traditional sculpting process. So in other words, I get to make an action figure, with articulation and everything, I'm pretty excited.

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