Our concept is pretty self explanatory. It is a surrealist desert of time, that is actually inside of an hour glass.
Image claims
-sand blowing over the dunes particle
-heat distortion material
-pendulum blur
-sun particle
-glass material
-gold material
-really just all materials
-pouring wine material
-as well as various models/textures
There is a lot of movement involved in these things so its easier to read in movie form. I just have to make myself a new camera move and I'll post it up here. There is a night scene (the bottom of the hour glass) too that will be in the camera move. My main focus for this project was actually an event that triggers in which this shrine crumbles and you fall to the bottom through the center of the hourglass that is more like the inside of a clock, and that of course will be showcased in the camera move as well. Hopefully that update will be soon, winter break is upon me so work resources will be scarce for a few weeks while I go home
I'm working on a character concept as well right now, that also needs a lot of polish over break. Not really what I want to do but its kinda fun.
Her name is Belle. If you know the game she is inspired by, you're awesome. If not she's basically a Victorian female gunslinger, half vampire, undead-hunter. Awesome, no? We'll be modeling, rigging and doing some light animation on these next semester.
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