Tuesday, December 8, 2009

Oh right...




I almost forgot this stuff. Better pics later I hope. Unfortunately Cooksey is collecting our games over break.

Level progression

I've been meaning to put these shots up for a while but I've been busy...so here's weeks worth of work all in one post! It still needs work so I'll put up my final screen shots and perhaps a video walk-through sometime after Thursday.

It all began with a map sketch and concept...


so here's the gray box layout for my level that I started with




some set dressing progression...





Lighting and further set dressing up to where I am now...



and just for fun...a space invader made of cinder blocks (because I got frustrated and needed a distraction :p)

Friday, December 4, 2009

so i decided

to make life harder for myself and hate my charlie canary illustration...just the face really, i fixed it a bit, still don't like it much but now I have to change the art on all the stuff I already printed...-_-.


promised screen shots coming soon

one more week....I can do this. I hope.

Monday, November 30, 2009

the rest of my clue characters





another fix...



life would be so much easier if I could get something right the first time.

massive clue update imminent, I'm done with everything, just gotta print/cut/construct....as well as shots from the level I'm working on, due to my absence from Ringling during the holiday I've only spent about three hours on it so far so needless to say, its not quite there yet. I guess its my fault for wanting to see my familly...

Friday, November 20, 2009

Wednesday, November 18, 2009

"finished" motorbike in unreal





this isn't to say there won't be changes but for now I'M DONE. This thing has eaten up so many hours of my life...but its a labor of love and I'm pretty happy with it, though it could be better and the polycount is still too high. wish me luck in crit tomorrow.

edit: I don't like the spec on that so I fixed it. I think it should be tighter, more like this:




***another edit****

I'm a workaholic...but i fixed the seat.

Monday, November 16, 2009

Character: Milton Mint



The Jazz musician.
not sure if this is done yet but for now it is. I'm trying to work faster so I can get my game done.

Thursday, November 12, 2009

some screen caps

because I just downloaded Jing an I wanted to play around with it :P pretty fun by the way.
plus, I thought an update on my CA work was in order. So here it is, progress on my motorcycle and all my other finished props in unreal. Nevermind the lighting and set up, I sort of just threw it together in a minute so not much thought there. Also,the color on my laptop is different than it is in the labs, everything seems a bit less saturated, especially my AC for some reason. well...back to work.

Monday, November 9, 2009

It's been a while




but here's a new clue illustration
final idea for the character Roxy Rose, meaning this is probably what will be put on her card.

Saturday, November 7, 2009

Playtesting!!!!!

grab that clue
my lovely play testers, wearing my hats, looking stylish



phase 1 and phase 2

Saturday, October 31, 2009

halloween/more photo ref












more photo ref starring me. I used Halloween as an opportunity to create/perfect my female characters and take lots of photo reference. Now I suppose I should find a guy to do reference for the male characters...or not. Maybe I can just dress in drag. anyone have a small suit?