Monday, November 30, 2009
another fix...
life would be so much easier if I could get something right the first time.
massive clue update imminent, I'm done with everything, just gotta print/cut/construct....as well as shots from the level I'm working on, due to my absence from Ringling during the holiday I've only spent about three hours on it so far so needless to say, its not quite there yet. I guess its my fault for wanting to see my familly...
Friday, November 20, 2009
Wednesday, November 18, 2009
"finished" motorbike in unreal
this isn't to say there won't be changes but for now I'M DONE. This thing has eaten up so many hours of my life...but its a labor of love and I'm pretty happy with it, though it could be better and the polycount is still too high. wish me luck in crit tomorrow.
edit: I don't like the spec on that so I fixed it. I think it should be tighter, more like this:
***another edit****
I'm a workaholic...but i fixed the seat.
Monday, November 16, 2009
Character: Milton Mint
Sunday, November 15, 2009
Thursday, November 12, 2009
some screen caps
because I just downloaded Jing an I wanted to play around with it :P pretty fun by the way.
plus, I thought an update on my CA work was in order. So here it is, progress on my motorcycle and all my other finished props in unreal. Nevermind the lighting and set up, I sort of just threw it together in a minute so not much thought there. Also,the color on my laptop is different than it is in the labs, everything seems a bit less saturated, especially my AC for some reason. well...back to work.
plus, I thought an update on my CA work was in order. So here it is, progress on my motorcycle and all my other finished props in unreal. Nevermind the lighting and set up, I sort of just threw it together in a minute so not much thought there. Also,the color on my laptop is different than it is in the labs, everything seems a bit less saturated, especially my AC for some reason. well...back to work.
Monday, November 9, 2009
It's been a while
Saturday, November 7, 2009
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