Well we've started modeling our characters, and oddly enough I'm sort of enjoying it. I mean it still gives me horrible neck pains, but I'm doing a lot better than I normally do. Not sure why, but I won't complain.
These are just some work in progress shots of the base mesh and then the rough clothing I just added. She's still a bit disconnected. She's starting to look like a detective though, as soon as I put the hat on her I was really excited.
Base Mesh
Rough Clothes
Now to sculpt and texture, hope that goes as smoothly so she's awesome in the end.
Wednesday, March 24, 2010
Thursday, March 4, 2010
Tuesday, March 2, 2010
What's this?
So I played the heavy rain demo (purchase soon to follow) and it got me thinking. It reminds me of when I'm watching a movie and something is happening, normally something undesirable, and it makes me feel tense inside, like I want to help or stop the situation but I can't because its only a film. Some would say that a game that is like one very long cutscene with quick time events would not be immersive, but I found the exact opposite in the case of heavy rain. Actually this didn't become apparent to me while I was playing it (because while I was playing it I wasn't actually playing but over analyzing like I always do) but while my room mate was playing. She got so worked up during a fight scene that to me it looked as if she was taking part in an actual struggle. This made me laugh on the inside, and then it made me ponder; what if we could help that person on the other side of the silver screen?
I'm a little wary to even call heavy rain a video game. Yes, it is on the tv, and yes there is some element of fun involved, but I feel like that fun comes from the experience of being able to live a Hollywood fantasy rather than playing with some nifty core mechanics. In game design class we once discussed the difference between a movie and a game and we concluded that since you could not alter the outcome of a movie in any way, it was not a game. That is kind of an incorrect statement considering that most games are linear and you can't really effect what happens in the end, but the point is that now we can and I don't think that necessarily fits the definition of a game either. The way I look at heavy rain is as an interactive film. You are not in the story, but you can control the characters that are, therefore altering the world and the outcome of the story, especially since when you kill someone off, they don't come back. The stage and the players are all layed out for you, you simply must play the puppet master. I suppose if you look at it that way, like a little girl playing with dolls, the definition of a game would still apply here. I guess I'll play the rest and see how I feel then.
On an only slightly related note: L.A. Noir needs to come out NOW. That game looks so amazing. Just the fact that they turned facial animation into a mechanic (yes, you have to read faces to see when people are lying to you) just blows my mind, not to mention that they completely, practically one to one, recreated 1940's LA with over 100 indoor areas. Man I would have loved to be on that research team. See, this game fullfills my hollywood fantasy while still giving me the kind of play I'd expect from a video game. DO WANT NOW!
On the topic of rain and so I don't disappoint here's a preview of an image WIP from my design doc for game design class thats due on friday. The finished version and everything will be up sometime after that.
I'm a little wary to even call heavy rain a video game. Yes, it is on the tv, and yes there is some element of fun involved, but I feel like that fun comes from the experience of being able to live a Hollywood fantasy rather than playing with some nifty core mechanics. In game design class we once discussed the difference between a movie and a game and we concluded that since you could not alter the outcome of a movie in any way, it was not a game. That is kind of an incorrect statement considering that most games are linear and you can't really effect what happens in the end, but the point is that now we can and I don't think that necessarily fits the definition of a game either. The way I look at heavy rain is as an interactive film. You are not in the story, but you can control the characters that are, therefore altering the world and the outcome of the story, especially since when you kill someone off, they don't come back. The stage and the players are all layed out for you, you simply must play the puppet master. I suppose if you look at it that way, like a little girl playing with dolls, the definition of a game would still apply here. I guess I'll play the rest and see how I feel then.
On an only slightly related note: L.A. Noir needs to come out NOW. That game looks so amazing. Just the fact that they turned facial animation into a mechanic (yes, you have to read faces to see when people are lying to you) just blows my mind, not to mention that they completely, practically one to one, recreated 1940's LA with over 100 indoor areas. Man I would have loved to be on that research team. See, this game fullfills my hollywood fantasy while still giving me the kind of play I'd expect from a video game. DO WANT NOW!
On the topic of rain and so I don't disappoint here's a preview of an image WIP from my design doc for game design class thats due on friday. The finished version and everything will be up sometime after that.
Monday, March 1, 2010
Detective Vic
Here are some character designs I did for 3D. The idea is that we are modeling our core fantasies as kids and mine was to be a detective. I know I do a lot of detective themed stuff and I tried to get away from it but I couldn't deny my inner child. I kind of wasted a really long time (like 10 hours ugh) doing all three outfits because I was under the impression that was the assignment, but oh well. I'm going with the trench coat cause apparently everyone loves a cliche. It is kind of bad ass though.
Her name is Det. Vic (Victoria) Lawson. Shes a private detective in Philly who works above a tea shop in china town :). There's a whole elaborate back story but eh... For inspiration I watched a lot of Castle (because Stana Katic is awesome and yeah that's her face) and by a lot I mean the whole first season and 5 episodes from season two in about a day...
I'll let you know how the modeling goes.
NEXT TIME
I will talk about the movable jump pad! and all the other stuff I've done for game design.
Her name is Det. Vic (Victoria) Lawson. Shes a private detective in Philly who works above a tea shop in china town :). There's a whole elaborate back story but eh... For inspiration I watched a lot of Castle (because Stana Katic is awesome and yeah that's her face) and by a lot I mean the whole first season and 5 episodes from season two in about a day...
I'll let you know how the modeling goes.
NEXT TIME
I will talk about the movable jump pad! and all the other stuff I've done for game design.
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