Wednesday, November 18, 2009

"finished" motorbike in unreal





this isn't to say there won't be changes but for now I'M DONE. This thing has eaten up so many hours of my life...but its a labor of love and I'm pretty happy with it, though it could be better and the polycount is still too high. wish me luck in crit tomorrow.

edit: I don't like the spec on that so I fixed it. I think it should be tighter, more like this:




***another edit****

I'm a workaholic...but i fixed the seat.

Monday, November 16, 2009

Character: Milton Mint



The Jazz musician.
not sure if this is done yet but for now it is. I'm trying to work faster so I can get my game done.

Thursday, November 12, 2009

some screen caps

because I just downloaded Jing an I wanted to play around with it :P pretty fun by the way.
plus, I thought an update on my CA work was in order. So here it is, progress on my motorcycle and all my other finished props in unreal. Nevermind the lighting and set up, I sort of just threw it together in a minute so not much thought there. Also,the color on my laptop is different than it is in the labs, everything seems a bit less saturated, especially my AC for some reason. well...back to work.

Monday, November 9, 2009

It's been a while




but here's a new clue illustration
final idea for the character Roxy Rose, meaning this is probably what will be put on her card.

Saturday, November 7, 2009

Playtesting!!!!!

grab that clue
my lovely play testers, wearing my hats, looking stylish



phase 1 and phase 2

Saturday, October 31, 2009

halloween/more photo ref












more photo ref starring me. I used Halloween as an opportunity to create/perfect my female characters and take lots of photo reference. Now I suppose I should find a guy to do reference for the male characters...or not. Maybe I can just dress in drag. anyone have a small suit?