For the past couple of weeks I've taken a break from Marina to work on some other projects, one of which being something for NaGaDeMo. I'm working with some developers I met in Harrisburg and Christopher.
This is our forum where we have been posting thoughts and progress on the game: http://www.meetup.com/hbggamedev/messages/boards/thread/23881762
It's been a fairly easy going process because our concept is pretty simple. You're a flamingo trying to get from point A to point B without getting hit while flying through a field of wind turbines.
Anyway, so far I've made a few art assets and started setting it up in UDK. I'm still working on the turbine and ground textures and there will eventually be a whole lot more wind turbines.
Wednesday, June 13, 2012
Wednesday, May 23, 2012
Marina update
Monday, May 21, 2012
Making Mischief
Now that I'm out in the world and away from school for good I feel like I can think much more clearly about what I really want out of life. I'm at home for the time being, which at first seemed really depressing, but it's turning out to not be so bad. I met up with a great group of game developers from the area last weekend and it gave me hope that no matter where I am I can still work towards my goals and be part of the game dev community.
For now, until I sort out the job situation, I just want to do some fun projects to get me excited about art again. So, I'm starting with finishing something I've been thinking about doing for a while:
A tribute to one of the first games that I really loved when I was a kid, Mischief Makers.
Meet Marina!
I hope to be able to rig, pose, and maybe even animate her doing her shake shake move or something equally awesome.
This is the art I'm going off of for the most part. It's interesting how her design varies in small ways depending on what you look at.
I think its a fun challenge to take a character from 2D to 3D.
For now, until I sort out the job situation, I just want to do some fun projects to get me excited about art again. So, I'm starting with finishing something I've been thinking about doing for a while:
A tribute to one of the first games that I really loved when I was a kid, Mischief Makers.
Meet Marina!
I hope to be able to rig, pose, and maybe even animate her doing her shake shake move or something equally awesome.
This is the art I'm going off of for the most part. It's interesting how her design varies in small ways depending on what you look at.
I think its a fun challenge to take a character from 2D to 3D.
Thursday, May 17, 2012
Wednesday, April 25, 2012
Pretty much done -Tea room
I still have some technical things to tweak, but this is very close to my visual target. This was a fun exercise in doing something small and cute that appeals to my girlish sensibilities.
Tuesday, April 24, 2012
Sunday, April 22, 2012
Some progress on the tea room
I've been using this project as an opportunity to experiment with tessellation, displacement and SSS in UDK. Finally at the point where I can start to texture the scene. The texture on the table cloth is not what I'll be using, it's just there for test purposes.
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