Monday, September 17, 2012

I also like to bake

I tried this recipe the other day.... http://bakingforneighbors.wordpress.com/2010/03/29/jack-and-coke-cupcakes/

It was a lot of work but they turned out sooooo good. The whiskey butter cream frosting is my favorite part. 

Thursday, September 6, 2012

Something different

I'm a little burnt out on 3D right now so I decided to do some sketching today. Two things I always enjoy: figure and fashion.


Wednesday, August 29, 2012

Kangaskhan

Doing more fun sculpting practice. Might make a low poly of this one. Aside from Psyduck, Kangaskhan is my favorite out of the original 150.




Tuesday, August 14, 2012

zbrush practice

I've been spending some time learning about and using dynamesh and I really like it. Not sure if it is done yet, but this is a portrait I've been working on. It's supposed to be Emma Stone.


This next one is in more of a wip stage and I'm doing it more for fun than anything. Originally I started it just for practice using dynamesh but now I kind of want to finish it. She is a demon named Ganga from the Shin Megami Tensei series, which is my favorite series of games and constant obsession. Hopefully I'll be able to finish it soon.



This is the original concept by Kazuma Kaneko:
Speaking of Megaten...Chris and I have been playing Persona 4 Arena and it's pretty great for a fighting game.  I'm forcing myself to get good at it because it's Persona. Kanji is the best, and my character of choice.

I'm still on the hunt for freelance work.

Thursday, June 14, 2012

Grass

I made a grass texture tonight for our nagademo project. Still tweaking but I kinda like it. Try to look past the obnoxious water mark.


Wednesday, June 13, 2012

National Game Development Month

For the past couple of weeks I've taken a break from Marina to work on some other projects, one of which being something for NaGaDeMo. I'm working with some developers I met in Harrisburg and Christopher.

This is our forum where we have been posting thoughts and progress on the game: http://www.meetup.com/hbggamedev/messages/boards/thread/23881762

It's been a fairly easy going process because our concept is pretty simple. You're a flamingo trying to get from point A to point B without getting hit while flying through a field of wind turbines.

Anyway, so far I've made a few art assets and started setting it up in UDK. I'm still working on the turbine and ground textures and there will eventually be a whole lot more wind turbines.